Similar to Chips Challenge and Boxxle, the game requires you to shift rocks or other items around the screen so that all diamonds and keys can be collected, enabling you to move on to the next level.
With no Amiga version to speak of, English Amiga Board member, CarasGhant, has decided to convert this over to Commodore's humble 16-bit format.
CarasGhant tells us that the project is still "early days", but looking at the footage of the game below, it would seem that things are already pretty advanced.
This looks like it's going to be a real fun game. Here's hoping a completed version sees the light of day.
UPDATE: Since I originally posted this, the author has been tinkering around some more, and not only has he now got it up and running on his Amiga 600, the following additions/alterations (in the programmer's own words) have been made.
- Horrifically lame animated death.
- New pipe tiles that seamlessly blend.
- Spiders with completely wrong AI. (Also look terrible).
- Optimised HUD with no more flickering.
Check it out below...