The latest Amiga game news, reviews and opinions.


Sunday, 16 August 2015

Dylan The Spaceman - Demo Coming Soon

It's been a fair old while since Chris Clarke updated the Amiga PD web site blog, as most of his free time has been spent working on both "Dylan The Spaceman" and his recently released shoot-em-up "Kingdoms of Steam".

Chris tells us that work has resumed on Dylan, and that he hopes to release a playable demo in the not too distant future.

Having played a work in progress version of this game I can tell you that you're in for a real treat. The game is already shaping up to be something very special, and easily up to the standard of the Codemasters budget titles of old.

To read Chris' latest blog post CLICK HERE.

Thursday, 13 August 2015

Mutant League Hockey Sees Full Release!

It was way back in January of this year that the Amiga Gamer blog featured unreleased Ocean / EA sports title Mutant League Hockey.

Back then the long forgotten title had been unearthed by the original programmer Adrian Brown, and he was attempting to get the game up and running into a fully playable state, ready for release.

Well,  some 7 months on the game is now available to play, and it's courtesy of Galahad of legendary cracking group Scoopex.

Check out the Indie Retro News page which has further details about the game including those all important download links.

Could this be the Amiga release of 2015? It's certainly looking that way!

Thursday, 6 August 2015

Rock-Hard Platformer Sqrxz 3 Lands on the Amiga

If you like your side-scrolling platformers to be challenging then Sqrxz 3 will certainly test your skills to the very limits. It's unforgiving in a very oldskool kind of way. Here's the press release from one of the Sqrxz developers, phx;
"Sqrxz 3 is a (extremely hard) jump and run puzzle game for any Amiga with 1 MB RAM. The ADF image can be downloaded here: (for free, of course). It is my personal favourite of the series with brilliant graphics by Simon Butler and a dozen of great soundtracks by Alexander Wiklund.

But we also created a physical release, with a small printed box (inside and outside), a small booklet with instructions (20 pages) and a labeled DD-disk with the game. The so-called "deluxe version" can be ordered for at least 9 Euro from us, to cover expenses. Any higher amount is allowed and takes effect as motivation for future games.

Note that these 9 Euro cover all expenses, i.e.: DD-disk, printed box, booklet, package materials, postage, shipping, ... everything. The game and our time is free.

There is just a single drawback: to keep it simple for us we will only accept orders from the EU. This has the advantage that the postage is low enough and the same for everybody and, most important, that you can pay with a SEPA bank transfer.
If you are interested, write me (frank at phoenix dot owl dot de) an email with the subject "Sqrxz Order". Do not forget to include the address, where you want to receive the package. After some time you will eventually get a reply with more details, like the account number of our team leader (Shahzad Sahaib) in Austria. When the money arrived, Shahzad will send the game to you. But you have to fold the box yourself!"
Check out the game below in a longplay compiled by Hipoonios...

For more information, and to download the game, head over to Note, the YouTube video on the Sqrxz web site is the PC version.

Tales of Gorluth II - Pre-Order and Trailer

Yes, it's been yet another long break between blog posts. Unfortunately life gets in the way, meaning that recently I've had very little time to devote to playing games on my trusty Amigas. I've been keeping up-to-date on all things Amiga 30 related, but I'm now in the process of catching-up on what I've missed in the Amiga games world.

First-up, and announced towards the back-end of July, was the news that Tales of Gorluth II is not only under development, but is also available for pre-order.

The original, voted as the best Amiga game of 2014 by many, was an ambitious Zelda, Link to the Past Clone, put together using the popular Backbone development system. While the sequel is also being put together using Backbone (meaning you'll really need an 030 Amiga or higher to play at a decent speed), developer Viddi reports that his new engine is faster.

Check out the trailer below, and listen to the fantastic music that accompanies it.

Along with the development announcement a limited to 200 copies Gold edition pre-order scheme was launched. Demand for this has been so great that all pre-order slots for this tier have now gone. Thankfully, a Silver edition is now available.

For more information visit the Tales of Gorluth web site at, where you can also pre-order the Silver edition.

Friday, 19 June 2015

New Shoot-em-up, "Kingdoms of Steam", in Development

Although busy working on his Dizzy-like-adventure "Dylan The Spaceman", Chris Clarke has taken time out from developing this game to begin work on a side-scrolling shoot-em-up, provisionally titled "Kingdoms of Steam".

Here's Chris;
"As well as a Dizzy Game Maker - Reality also has a horizontal Shoot Em up creator - had a quick look at this, using some background tiles from the Dylan the Spaceman game and some quickly drawn Steel Empire type / inspired sprites, I have a working demo level - perhaps this will be included as a bonus game with the CD release of Dylan the Spaceman.
The Shoot em up construction kit isn't as good as the Dizzy game maker but better than SEUCK - the only two major flaws are - no in game music - an the enemy and background tiles are limited to 16 colours - whilst the main player ship can use a different 16. Also you can't change the speed of the scrolling."
Check out the screenshots below...

All being well, Chris hopes for a two level demo to be released towards the end of June, at which point he'll continue to work on completing "Dylan The Spaceman". If there's enough interest in "Kingdoms of Steam" Chris says he would work on turning this into a full three level game.

Chris has been kind enough to send me a beta release of the game, which, if I get time this weekend I'll fire up on the trusty A1200 tower and try out.

In the meantime, you can keep up-to-date on all things "Dylan" and "Kingdoms of Steam" related by visiting Chris' Amiga PD Facebook Group.

Thursday, 18 June 2015

New Amiga Adventure "Star Wars: Escape From Mos Eisley"

Those of you who grew up playing classic text adventures such as The Ship of Doom and The Hobbit, may be interested to learn that a new text adventure has just been released for the Amiga.

"Star Wars: Escape From Mos Eisley" is described by its author, Umpal as "Nothing special", and is his first Amiga release.

The game was originally announced on the forums, and so far discussion in the thread seems to be more concerned with copyright than the game itself. This isn't totally surprising when you consider the problems the author of Smurf Rescue encountered with his Amiga homebrew release.

If you'd like to find out more about the release (or join in the discussion) check out this thread over on the Forums. You'll also find a download link there.

Lemon Amiga Takes a Look at Liquid Kids

For around half a decade from the mid 1980s, Taito were one of if not the kings of arcade platform games. Rainbow Islands, Rastan Saga and The New Zealand Story were just some of the classics released by the Japanese company during this time, and these games are still enjoyed by gamers today.

Spotting an opportunity, UK based Ocean Software would licence many a Taito title for conversion to the various home computer platforms of the day. All three of the above titles, for example, were snapped up by the gaming giant, and saw release either under the Ocean or Imagine brand.

Among their numerous licenses was a 1990 Taito release by the name of Liquid Kids. A colourful side-scrolling platform affair, this was ported to the Amiga by arcade conversion specialists (check out the quality of their Toki and Pang conversions) Ocean France.

I remember looking forward to the release of Liquid Kids for the Amiga, and then, after months of waiting, reading in an issue of Amiga Power magazine that Ocean had decided the market had changed and that it would no longer be publishing the game despite it being pretty much complete.

A number of years later I recall swapping a few emails with Paul Carrington of Vulcan Software, who'd seen a post of mine on Usenet relating to the unreleased Amiga game. Paul was asking for more information on the title and was considering contacting Ocean with an idea of releasing it on his own Vulcan Software label.

However far (if at all) discussions got with Ocean we'll probably never know. One thing I do know is that the game vanished from trace until 2003 when Galahad of Fairlight got hold of a copy, fixed umpteen bugs, spelling mistakes, disk routines and much more besides.

Finally, after almost a decade and a half, the Amiga version of Liquid Kids was available to Amiga users.

So, why am I talking about a game that surfaced on our favourite platform some 12 years ago? Well, one of the recent Playguide and Review videos by the Lemon Amiga team is this very game, and I had a feeling that this may have been a title that had passed a good number of Amiga users by.

If you're one of these people, check out the Lemon Amiga video below, and then continue down for a Liquid Kids download link.

If the above has whetted your appetite for this game you can download the WHDload version for your Amiga via this link on the WHDownload web site.

While I feel the Amiga version of Liquid Kids isn't up to the same standard of polish as some earlier Ocean France arcade to Amiga conversions I still think it's worth checking out and spending some time on. It's a fun little game, and it's a real shame that it failed to see a commercial release back in the day.

Have fun!