The latest Amiga game news, reviews and opinions.


Monday, 21 September 2015

New Game, "Jump, Block, Jump" Released

It's the start of a brand new week, and details of a new Amiga game have just surfaced.

Here's English Amiga Board member amiman99 with the details;
"Introducing [a] new game from Amiman99, made with Backbone, called "Jump Block Jump!"  
The game plays similarly to other "run and jump" games popular on mobile platforms. It requires precise jumps and some memorisation. 
The game contains 11 levels and it's playable on Amiga CD32 and other 020 Amigas. [Due] to the fact that Backbone's speed depends on CPU speed, it is recommended to play the game on stock CD32 and plain A1200. I have play tested the game on CD32, A600 030 25MHz, and A1200 030 50MHz.  
The game was primarily tested on A1200 030 50MHz and the feel of the game is perfect, so if you are for a challenge try it on faster machine.
I'm providing 2 versions, one ISO for CD32 and second for other Amigas"
The game can be downloaded via the following links:



If you'd like to join in the discussion for this game then pop over to this thread on the English Amiga Board.

Wednesday, 16 September 2015

Dylan The Spaceman Demo Now Available

Things have been pretty quiet in the Amiga games scene over the past few weeks, but thankfully I now have something to report!

As work continues apace on the Dizzy-like arcade adventure "Dylan The Spaceman and the Smelly Green Aliens From Mars", author Chris Clarke has decided that the time is right to release a public demo.

Here's Chris with further details;

"[The game] should work [on both the] Amiga 1200 and Amiga 600 - there will be a version for Amiga 500 but it needs different in-game music - or you need to have at least 2 meg in your trusty Amiga 500"

To download the demo, read through the demo feedback, or provide feedback yourself, check out the following thread over on the English Amiga Board:

Sunday, 16 August 2015

Dylan The Spaceman - Demo Coming Soon

It's been a fair old while since Chris Clarke updated the Amiga PD web site blog, as most of his free time has been spent working on both "Dylan The Spaceman" and his recently released shoot-em-up "Kingdoms of Steam".

Chris tells us that work has resumed on Dylan, and that he hopes to release a playable demo in the not too distant future.

Having played a work in progress version of this game I can tell you that you're in for a real treat. The game is already shaping up to be something very special, and easily up to the standard of the Codemasters budget titles of old.

To read Chris' latest blog post CLICK HERE.

Thursday, 13 August 2015

Mutant League Hockey Sees Full Release!

It was way back in January of this year that the Amiga Gamer blog featured unreleased Ocean / EA sports title Mutant League Hockey.

Back then the long forgotten title had been unearthed by the original programmer Adrian Brown, and he was attempting to get the game up and running into a fully playable state, ready for release.

Well,  some 7 months on the game is now available to play, and it's courtesy of Galahad of legendary cracking group Scoopex.

Check out the Indie Retro News page which has further details about the game including those all important download links.

Could this be the Amiga release of 2015? It's certainly looking that way!

Thursday, 6 August 2015

Rock-Hard Platformer Sqrxz 3 Lands on the Amiga

If you like your side-scrolling platformers to be challenging then Sqrxz 3 will certainly test your skills to the very limits. It's unforgiving in a very oldskool kind of way. Here's the press release from one of the Sqrxz developers, phx;
"Sqrxz 3 is a (extremely hard) jump and run puzzle game for any Amiga with 1 MB RAM. The ADF image can be downloaded here: (for free, of course). It is my personal favourite of the series with brilliant graphics by Simon Butler and a dozen of great soundtracks by Alexander Wiklund.

But we also created a physical release, with a small printed box (inside and outside), a small booklet with instructions (20 pages) and a labeled DD-disk with the game. The so-called "deluxe version" can be ordered for at least 9 Euro from us, to cover expenses. Any higher amount is allowed and takes effect as motivation for future games.

Note that these 9 Euro cover all expenses, i.e.: DD-disk, printed box, booklet, package materials, postage, shipping, ... everything. The game and our time is free.

There is just a single drawback: to keep it simple for us we will only accept orders from the EU. This has the advantage that the postage is low enough and the same for everybody and, most important, that you can pay with a SEPA bank transfer.
If you are interested, write me (frank at phoenix dot owl dot de) an email with the subject "Sqrxz Order". Do not forget to include the address, where you want to receive the package. After some time you will eventually get a reply with more details, like the account number of our team leader (Shahzad Sahaib) in Austria. When the money arrived, Shahzad will send the game to you. But you have to fold the box yourself!"
Check out the game below in a longplay compiled by Hipoonios...

For more information, and to download the game, head over to Note, the YouTube video on the Sqrxz web site is the PC version.

Tales of Gorluth II - Pre-Order and Trailer

Yes, it's been yet another long break between blog posts. Unfortunately life gets in the way, meaning that recently I've had very little time to devote to playing games on my trusty Amigas. I've been keeping up-to-date on all things Amiga 30 related, but I'm now in the process of catching-up on what I've missed in the Amiga games world.

First-up, and announced towards the back-end of July, was the news that Tales of Gorluth II is not only under development, but is also available for pre-order.

The original, voted as the best Amiga game of 2014 by many, was an ambitious Zelda, Link to the Past Clone, put together using the popular Backbone development system. While the sequel is also being put together using Backbone (meaning you'll really need an 030 Amiga or higher to play at a decent speed), developer Viddi reports that his new engine is faster.

Check out the trailer below, and listen to the fantastic music that accompanies it.

Along with the development announcement a limited to 200 copies Gold edition pre-order scheme was launched. Demand for this has been so great that all pre-order slots for this tier have now gone. Thankfully, a Silver edition is now available.

For more information visit the Tales of Gorluth web site at, where you can also pre-order the Silver edition.

Friday, 19 June 2015

New Shoot-em-up, "Kingdoms of Steam", in Development

Although busy working on his Dizzy-like-adventure "Dylan The Spaceman", Chris Clarke has taken time out from developing this game to begin work on a side-scrolling shoot-em-up, provisionally titled "Kingdoms of Steam".

Here's Chris;
"As well as a Dizzy Game Maker - Reality also has a horizontal Shoot Em up creator - had a quick look at this, using some background tiles from the Dylan the Spaceman game and some quickly drawn Steel Empire type / inspired sprites, I have a working demo level - perhaps this will be included as a bonus game with the CD release of Dylan the Spaceman.
The Shoot em up construction kit isn't as good as the Dizzy game maker but better than SEUCK - the only two major flaws are - no in game music - an the enemy and background tiles are limited to 16 colours - whilst the main player ship can use a different 16. Also you can't change the speed of the scrolling."
Check out the screenshots below...

All being well, Chris hopes for a two level demo to be released towards the end of June, at which point he'll continue to work on completing "Dylan The Spaceman". If there's enough interest in "Kingdoms of Steam" Chris says he would work on turning this into a full three level game.

Chris has been kind enough to send me a beta release of the game, which, if I get time this weekend I'll fire up on the trusty A1200 tower and try out.

In the meantime, you can keep up-to-date on all things "Dylan" and "Kingdoms of Steam" related by visiting Chris' Amiga PD Facebook Group.