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Tuesday, 16 September 2014

Pixelated Platformer "Boxx" Released

If you're a visitor to the English Amiga Board you'll have no doubt stumbled upon Cammy's excellent tutorial for the games creation system "Backbone". While the games created using the utility regularly receive stick for being resource hungry (running most Backbone authored titles on anything less than an 030 machine is pretty painful) it gives those with little or no programming ability a chance to create their own Amiga games.

Using Cammy's tutorial as a guide YouTube user Lemming880 has had a fantastic go at putting his own game together, and it looks rather stylish. Rather than go for flash graphics and effects, he's instead gone for pixelated and brightly coloured sprites and platforms.

Titled "Boxx", you can see the game in action below.



The game can be downloaded from the Aminet by going to http://aminet.net/package/game/jump/Boxx, and of you want to learn how to design and create your own games with Backbone you really need to read Cammy's tutorial over on the English Amiga Board.

My thanks go to the hardworking team over at Lemon Amiga for the heads-up on this one.

Tuesday, 9 September 2014

The Unofficial CD32 Ports Project

Yet again it's been a number of weeks since the last blog update, and for that I apologise.  I am, however, pleased that my return to the bits and bytes of the Amiga Gamer blog is accompanied by some news that is bound to interest the CD32 users out there.

Clearly of the opinion that there were a stack of Amiga titles released over the years that, with a bit of work, could run on Commodore's 32-bit console, Amiga user earok set to work, alongside a number of others, on porting over a mass of classic Amiga titles.

I'm not sure how many weeks or months the conversion team have been working on porting these titles, but for the initial set of releases they're planning to unleash one game per day over the course of September, with a 160 games compilation landing on the 30th.

Not only do these releases feature full control pad mapping, but Cannon Fodder, for example, includes a CDXL version of the music video which originally required the expensive FMV add-on, while Flashback features a CDXL video of the intro from the 2013 re-release. All releases also come with full front and rear CD case artwork, which look absolutely gorgeous.

At the time of typing this article up, the releases so far are:

Sep 1st: Flashback
Sep 2nd: Tearaway Thomas
Sep 3rd: Cannon Fodder (+ CDXL Intro)
Sep 4th: Rick Dangerous Collection
Sep 5th: Super Cars Collection
Sep 6th: Kick Off Collection
Sep 7th: The Great Giana Sisters
Sep 8th: Lemmings CD32 Collection
Sep 9th: Dune II Sep
10th: Rally Championships

For up-to-date Unofficial CD32 Ports news follow the thread over on the English Amiga Board, and for download links visit The Unofficial CD32 Ports blog.

Tuesday, 19 August 2014

The Ultimate Guide to Amiga PD Games - Physical Book Coming Soon!

Published in digital form to Amazon, and on the receiving end of some glowing feedback since it was released back in April, "The Ultimate Guide to Amiga PD Games" has been selling steadily over the past three or four months.

During this time a number of people have asked whether a physical release is in the pipeline. Well, it looks like it is. Here's Christian;
"I have submitted the text file to Amazon's Create Space (on demand printing service) so I should be receiving a physical book version to do a final proof read - then it should be available for purchase. 
In terms of the price - it is currently £20.99 - I wanted to try to keep it under £20 but I think it is due to the number of pictures and the size of the pictures - Also the book is large at around A4 rather than A5 size - I have also added an honorable mentions section following on from some feedback on games that readers thought should be included - this may go if it has a significant impact on reducing the price.
Will provide more updates over the coming weeks - thanks again to everyone who has bought a copy of the e-book version - I have uploaded a newer edition (1.1) which should be available as a free update and removes some known errors. 
Once this project is complete I hope to get back to working on some PD games for the Amiga - work commitments permitting"
Update! Since posting the above, things have moved on somewhat. Here's Christian with a short update;
"Proof Copy of physical book version of our "Ultimate Guide to AmigaPD games" has been ordered and should arrive later this week. 
Fingers crossed there are not too many changes to make"
I will, of course, post once the book goes on sale or can be pre-ordered. In the meantime you can keep up-to-date with the book developments by following AmigaPD on Facebook or Twitter.

Friday, 15 August 2014

ST to Amiga Conversion of Slap Fight in the Works

Originally released into the arcades by Taito way back in 1986, and subsequently across numerous home computer formats by Imagine Software in 1987, Slap Fight failed to receive an Amiga conversion.

A cracking shoot-em-up with some really neat power-ups, it's a real shame that Commodore's machine was denied a conversion of the game.

Well, it's now possible that an ST to Amiga version may finally surface, as English Amiga Board member StingRay recently posted the following;
"I may create an Amiga port. So far it's fun (protection was pretty useless, though). See screenshot"
At present this is all the information regarding the project that's surfaced. Naturally, if anything else comes to light I'll update the blog.

In the meantime, check out the excellent Atari ST version below.



(Video courtesy of YouTube user alex76gr)

Thursday, 31 July 2014

Tales of Gorluth - First Batch Sold Out

If you were planning to order a copy of the Zelda-like RPG, Tales of Gorluth, directly from the author, well, you're too late. Such was the demand for the CDROM only title that the author has sold all of his initial batch.

The good news is that Amiga Kit will be stocking the title, and it's now available to pre-order at the following link: http://amigakit.leamancomputing.com/catalog/product_info.php?products_id=1200.

Priced at a mere £11.80 (a slightly odd price, but there you go), the game boasts over 5 hours of gameplay, 64 colour graphics, more than 40 pieces of music and 3 separate quests. The CDROM contains both English and German versions of the game.

Demos of the game can be downloaded here (English), and here (German).

You can see the game in action below. Note, the music playing in the video is from the game.



My thanks go to the Lemon Amiga team for the heads-up on this.

Wednesday, 30 July 2014

Blackjet Releases Goatlizard DX!

Way back in April of last year I covered the release of Moebius Goatlizard - a game that would make newsstand coverage when it was featured in Retro Gamer magazine. So impressed were the RG staff that they awarded Goatlizard with a legendary"Retro Gamer Sizzler" award.

Now, some 15 months on, Black Jet games have unleashed a tweaked, refined and ever so slightly enhanced version of the game, entitled Goatlizard DX.

Here's Blackjet's "Spud" with a brief lowdown of what's new;
"Hi all 
I've finished my slightly updated verison of Moebius Goatlizard. It adds some music and some extra nasties to the game, and fixes the two player game considerably. 
You can find it at http://blackjet.co.uk/amiga/Goatlizard-DX/ 
Please note, the game is broken on 010 processors. 
For best results I recommend an 020+ and a kickstart 2.0x equipped Amiga, but it can be played on a 1MB 68000 1.3 Amiga. 
Instructions are on the disk in the readme file, but also reproduced here: http://www.blackjet.co.uk/spud/goatdx/readme.txt 
Hopefully it is a worth a download 
Cheers!"
You can also find a discussion thread for the game over on the English Amiga Board. So, if you have any tips, tricks, or tactics for playing the game, or you're simply having problems getting the title to run on your setup, your'e advised to pay it a visit.

Tuesday, 29 July 2014

Where Time Stood Still Amiga - Released!

Many Amiga users have been waiting to play Where Time Stood Still on their 16 bit machines ever since Denton Designs released it for the ZX Spectrum way back in 1988.

Well, as of this evening your wait is finally over, as Fairlight's Galahad has released the much publicised Atari ST conversion into "The Zone" over on the English Amiga board.

There are a few notes and rules that go with the release, but you'll see that they're all fair and extremely reasonable;

"
1). When using WinUAE, ALWAYS use Cycle Exact, its the most accurate method of emulating.
2). WHDLoad version is being worked on by Codetapper and will be available tomorrow.  
3). You are welcome to host this version anywhere you like.
4). It may NOT be cover mounted on a physical magazine, nor can it be sold. I didn't do this for zero money for someone else to make money off it! 
5). Trainer makers...... do NOT remove the intro this time Plenty of space on the disk, use it! 
6). Amiga options activate with a press of F8 on the title screen. 
7). Music/SFX option on the character select box (activated by SPACE BAR) do not do anything. So no bug reports on that ta! 
8). Enjoy the game, it took longer than I wanted, but I wanted to deliver the best version possible. Also thanks to Mr.Spiv and Asman for their invaluable ideas"
The game can be downloaded from The Zone, at this link: http://eab.abime.net/zone.php?, but you'll need to be a member before you can get access to this area of the site.

Credits, release notes and trivia regarding the conversion can be found in this thread, over on The English Amiga Board.

Now, go off and enjoy the game, and if you like it do post up to the English Amiga Board and let the team who converted and enhanced it know what you think. It really is an amazing effort on the part of a number of people, and a quick thank you goes a very long way.