The latest Amiga game news, reviews and opinions.


Friday, 19 June 2015

New Shoot-em-up, "Kingdoms of Steam", in Development

Although busy working on his Dizzy-like-adventure "Dylan The Spaceman", Chris Clarke has taken time out from developing this game to begin work on a side-scrolling shoot-em-up, provisionally titled "Kingdoms of Steam".

Here's Chris;
"As well as a Dizzy Game Maker - Reality also has a horizontal Shoot Em up creator - had a quick look at this, using some background tiles from the Dylan the Spaceman game and some quickly drawn Steel Empire type / inspired sprites, I have a working demo level - perhaps this will be included as a bonus game with the CD release of Dylan the Spaceman.
The Shoot em up construction kit isn't as good as the Dizzy game maker but better than SEUCK - the only two major flaws are - no in game music - an the enemy and background tiles are limited to 16 colours - whilst the main player ship can use a different 16. Also you can't change the speed of the scrolling."
Check out the screenshots below...

All being well, Chris hopes for a two level demo to be released towards the end of June, at which point he'll continue to work on completing "Dylan The Spaceman". If there's enough interest in "Kingdoms of Steam" Chris says he would work on turning this into a full three level game.

Chris has been kind enough to send me a beta release of the game, which, if I get time this weekend I'll fire up on the trusty A1200 tower and try out.

In the meantime, you can keep up-to-date on all things "Dylan" and "Kingdoms of Steam" related by visiting Chris' Amiga PD Facebook Group.

Thursday, 18 June 2015

New Amiga Adventure "Star Wars: Escape From Mos Eisley"

Those of you who grew up playing classic text adventures such as The Ship of Doom and The Hobbit, may be interested to learn that a new text adventure has just been released for the Amiga.

"Star Wars: Escape From Mos Eisley" is described by its author, Umpal as "Nothing special", and is his first Amiga release.

The game was originally announced on the forums, and so far discussion in the thread seems to be more concerned with copyright than the game itself. This isn't totally surprising when you consider the problems the author of Smurf Rescue encountered with his Amiga homebrew release.

If you'd like to find out more about the release (or join in the discussion) check out this thread over on the Forums. You'll also find a download link there.

Lemon Amiga Takes a Look at Liquid Kids

For around half a decade from the mid 1980s, Taito were one of if not the kings of arcade platform games. Rainbow Islands, Rastan Saga and The New Zealand Story were just some of the classics released by the Japanese company during this time, and these games are still enjoyed by gamers today.

Spotting an opportunity, UK based Ocean Software would licence many a Taito title for conversion to the various home computer platforms of the day. All three of the above titles, for example, were snapped up by the gaming giant, and saw release either under the Ocean or Imagine brand.

Among their numerous licenses was a 1990 Taito release by the name of Liquid Kids. A colourful side-scrolling platform affair, this was ported to the Amiga by arcade conversion specialists (check out the quality of their Toki and Pang conversions) Ocean France.

I remember looking forward to the release of Liquid Kids for the Amiga, and then, after months of waiting, reading in an issue of Amiga Power magazine that Ocean had decided the market had changed and that it would no longer be publishing the game despite it being pretty much complete.

A number of years later I recall swapping a few emails with Paul Carrington of Vulcan Software, who'd seen a post of mine on Usenet relating to the unreleased Amiga game. Paul was asking for more information on the title and was considering contacting Ocean with an idea of releasing it on his own Vulcan Software label.

However far (if at all) discussions got with Ocean we'll probably never know. One thing I do know is that the game vanished from trace until 2003 when Galahad of Fairlight got hold of a copy, fixed umpteen bugs, spelling mistakes, disk routines and much more besides.

Finally, after almost a decade and a half, the Amiga version of Liquid Kids was available to Amiga users.

So, why am I talking about a game that surfaced on our favourite platform some 12 years ago? Well, one of the recent Playguide and Review videos by the Lemon Amiga team is this very game, and I had a feeling that this may have been a title that had passed a good number of Amiga users by.

If you're one of these people, check out the Lemon Amiga video below, and then continue down for a Liquid Kids download link.

If the above has whetted your appetite for this game you can download the WHDload version for your Amiga via this link on the WHDownload web site.

While I feel the Amiga version of Liquid Kids isn't up to the same standard of polish as some earlier Ocean France arcade to Amiga conversions I still think it's worth checking out and spending some time on. It's a fun little game, and it's a real shame that it failed to see a commercial release back in the day.

Have fun!

Monday, 15 June 2015

A Quick Update

It's been well over a month since I last updated the blog, and for that I must apologise.

A combination of work and holidays have been to blame, meaning my time for tinkering around on the Amiga has been sorely limited. That said, I have been lucky enough to have been invited to play test a work in progress version of forthcoming arcade adventure "Dylan The Spaceman", which is shaping up to be something rather special indeed.

I'll be reporting more on Dylan over the coming weeks, and at the same time hope to find more opportunities to keep the blog updated.

Happy gaming!

Friday, 3 April 2015

Legendary Amiga Coder, Edgar Vigdal Passes Away

Edgar Vigdal
Browsing Facebook this morning I sadly learned that a couple of nights ago legendary Amiga programmer Edgar Vigdal passed away.

Posting via the Warblade MK 2 Facebook group, Simon Quincey left the following message;
"Edgar Vigdal passed away two nights ago, we suspect of cancer. I'm not sure i need to provide more details even if i get them...
One of Edgars close friends has given us this information earlier this evening and right now Kev and I are quite shocked and very saddened by the news.
Edgar and I would talk night after night for hours at a time, often into the early hours of the morning. We became close friends over the many years doing this, skyping till our ipad batteries were flat, sharing jokes and trading our latest music finds... And recently we had agreed that finally i was going to visit Norway so we could actually meet for the first time this May and i'd stay with him and his family... I'm going to miss those chats.
This is a rather sudden shock for all of us and i'm really not sure what else to say. My thoughts and deepest sympathies go to Siv, Marta, Rebekka and Markus and all the rest of the family. 
RIP Edgar my friend."
Like many of you reading this blog I have many happy memories of playing Edgar's creations on the Amiga. Deluxe Galaga was one of my favourite Amiga games, but I also enjoyed Deluxe Pacman, and more recently Pixie, which was about one of the only games I played on my Mac.

I never had the pleasure of meeting Edgar in person, but I did swap a couple of emails with him. I always found him to be a perfect gent and extremely helpful.

If you get chance over this weekend, fire up one of Edgar's creations and hold up a joystick/pad as a celebration of his life, and then settle down to this wonderful interview Amiga PD conducted with him a couple of years back.

Rest in peace, Edgar. You'll be sorely missed.

Thursday, 12 March 2015

Rick Dangerous The Other Levels - New Game in Development

2015 is shaping up to be a promising one for the Amiga game scene, as in today's post I bring news of yet another new title that's currently in development.

Using the Backbone games creation system, "Rick Dangerous The Other Levels" is an unofficial sequel to Firebird's Rick Dangerous 1 and 2.

Presented as a side-scrolling affair as opposed to the original flip-screen method used in the original titles, "The Other Levels" looks to be a more run and gun game rather than placing you in the position of being a laboratory rat, whereby you'd regularly get killed without warning, remember where it was you died, and then progress that tiny bit further on your next go, as Firebird's titles did.

There's clearly a lot more development work required on this title before it can be fully released, but you can see the current dev build in action below. (Note, it's not my reflection you can see in the monitor)

If you'd like to try out an early build of the game for yourself then check out this thread over on the English Amiga Board.

As with all games in development, as soon as details of any notable progress are released I'll post the updates on the blog.

Tuesday, 10 March 2015

Dylan The Spaceman - Coming to an Amiga Near You Soon!

I've been meaning to cover this for some time, but for one reason or another I've not found time to do it... until now.

This originally started out life as a Dangermouse themed arcade adventure, but the subject matter soon changed following the fallout from the Smurfgate saga.

The change has brought with it a set of never before seen characters and environments, and a new mascot to the Amiga platform, Dylan The Spaceman.

Created by Chris Clarke, who is using the Reality construction system, Dylan The Spaceman is a Dizzy-style arcade adventure, where objects collected in one location are used to progress in another.

Chris has been dishing out regular progress updates for the project on his active Amiga PD Facebook page. Here you can check out all the latest work in progress screenshots along with developer notes Chris uploads.

Development of the game seems to be progressing well, and at present the game is pencilled-in for a Summer 2015 release. Chris is keen to get the game up and running on as many Amiga platforms as possible, and a work in progress version has already been successfully tested on the CD32 games console.

This really looks like a game to keep an eye out for, and could be one of the Amiga gaming highlights of the year.

I'll have further updates on Dylan The Spaceman as and when they surface.